By Brandon Sanderson
Knowledgeable from delivery in swordplay and strive against, a tender knight named Siris has journeyed to the darkish fortress with a unmarried function: struggle throughout the military of Titans to stand the tyrannical God King in one-on-one strive against. This was once his father’s sacred challenge, and his father’s earlier than him, going again numerous generations as a way to loose their humans from enslavement. but if Siris someway succeeds the place all these from his bloodline formerly have failed, he reveals himself solid right into a a lot higher global, choked with warriors and thieves, historical feuds and transferring alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic trip looking for the legendary determine referred to as the employee of secrets and techniques – the single being on the earth who can resolve the secrets and techniques of the Infinity Blade.
Based at the bestselling online game from ChAIR leisure and Epic video games, this all-new event from acclaimed delusion writer Brandon Sanderson digs deeper into the fantastical global of Infinity Blade, an international of puzzle and intrigue the place magic and know-how are indistinguishable, or even existence and dying aren't what they seem.
Brandon Sanderson has released six solo novels with Tor Books—Elantris, the Mistborn trilogy, Warbreaker, and how of Kings—as good as 4 books within the middle-grade Alcatraz as opposed to the Evil Librarians sequence from Scholastic. He used to be selected to accomplish Robert Jordan’s long-running Wheel of Time sequence, to which he further 2009's the collection typhoon and 2010's Towers of middle of the night, in addition to the ultimate ebook within the sequence, A reminiscence of sunshine, scheduled for liberate in 2012. at the moment dwelling in Utah along with his spouse and youngsters, Brandon teaches inventive writing at Brigham younger collage.
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Additional info for Awakening (Infinity Blade, Book 1)
Though few of us would like to read our novels this way, in games it is a valid means of portraying the story, but only if it is handled well. The player must have had an enjoyable 19 01 video games 20 30/8/06 4:14 pm Page 20 OVERVIEW gameplay experience of working towards that portion of the story. This kind of linear story-telling works best when the player feels it has been revealed as a direct result of their actions. The progress of the story is directly tied into gameplay success. Strictly speaking, though, this is not a truly interactive story; it would only be so if the story or plot is changed in some way based upon the way the player interacts with the game and the story it is telling.
What if the alien creatures can absorb the energy from the laser pistols? It could be that the game designer, myself in our example, asks these questions alone, but a better solution could be to have a brainstorming session to discuss the merits of the idea or multiple ideas. 01 video games 30/8/06 4:14 pm Page 39 GAME DESIGN AND WRITING There may be a feeling that the Rocket Boots idea is a little clichéd, so it is probably best to allocate a maximum amount of time to discussing it, at the end of which if there are no significant developments the idea will be dropped.
The likelihood is that when the first discussions take place there is already a clear idea of the game with a thumbnail outline of initial story ideas along with possible concept art that has been created for the main characters and some of the settings. It is possible that the writer may be brought in much later as part of a well-planned development process where the studio wants to be sure that they can prove the gameplay ideas through prototyping before developing the story and characters. It may be that the studio has not even considered using a writer, but during development feels that the game is lacking something and needs the skills of a writer to work some kind of magic.