Adobe Flex 2 - Programming ActionScript 3.0

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85 Looping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 language—they are its fundamental building blocks. Every variable you declare, every function you write, and every class instance you create is an object. 0 program as a group of objects that carry out tasks, respond to events, and communicate with one another. 35 Programmers familiar with object-oriented programming (OOP) in Java or C++ may think of objects as modules that contain two kinds of members: data stored in member variables or properties, and behavior accessible through methods.

The following example uses a user-defined namespace to group together two functions that reside in different packages. By grouping them into the same namespace, you can make both functions visible to a class or package through a single use namespace statement. This example uses four files to demonstrate the technique. All of the files must be within your classpath. as, is used to define the myInternal namespace. Because the file is in a package named example, you must place the file into a folder named example.

Var strGlobal:String = "Global"; function scopeTest () { trace (strGlobal); // output: Global } scopeTest(); trace (strGlobal); // output: Global You declare a local variable by declaring the variable inside a function definition. The smallest area of code for which you can define a local variable is a function definition. A local variable declared within a function will exist only in that function. For example, if you declare a variable named str2 within a function named localScope(), that variable will not be available outside the function.

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