ActionScript 3.0 Game Programming University by Gary Rosenzweig

By Gary Rosenzweig

Research ActionScript 3.0 the joys approach, via growing sixteen nice video games: genuine, strong video games - not only ''web toys''!   Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. incorporates a bankruptcy on constructing video games in Flash for the iPhone!  Gary Rosenzweig's ActionScript 3.0 online game Programming collage, moment variation is the easiest hands-on instructional for studying ActionScript 3.0, the programming language at the back of Flash expert CS5. you are going to grasp the entire fundamentals of ActionScript programming by means of construction sixteen strong video games. One step at a time, you are going to research recommendations (and get confirmed code) that may be tailored to almost any venture, from video games to education and ads. the 1st version earned common raves; Rosenzweig has now up to date it with seven brand-new video games that educate much more helpful ActionScript 3.0 talents and methods. you are going to first learn the way Flash and ActionScript 3.0 interact, the weather of an ActionScript application, and the way to construct a easy video game framework with ActionScript. subsequent, Rosenzweig walks you through construction the complete spectrum of ActionScript video games, together with mind video games, animation-based video games, photo puzzles, video games in accordance with course and move, informal video games, observe video games, Q and A video games, motion video games, online game worlds, and extra. This variation provides new chapters on card video games and 3D video games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and different new tasks.

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Writing and Editing ActionScript 15 ● Show Code Hint—This is probably the most useful of all the buttons. When you start typing a function, such as gotoAndStop(), you get a code hint that instantly appears letting you know what parameters the function accepts. However, if you want to edit the function call later, you can position the cursor inside the function parameters and then use this button to bring back the hints. ● Debug Options—This drop-down menu enables you to set and remove breakpoints.

Have You Tested at Other Frame Rates? If you are using time-based animation, it shouldn’t matter what frame rate you are set to, 1 or 60; the animation should move along at the same speed. However, it is worth testing at a low frame rate, say 6 or 12, to see what users on slow machines might see. We use time-based animation throughout this book. Also, it is worth testing at slow and high frame rates to see whether there isn’t some system that is still using time-based animation or responses. Have You Tested from a Server?

You can also expand the myText variable to see all the properties of the text field. At the upper left, you can see where you are in the program. You are currently in the showNumber function, which was called from the constructor function for the class. This comes in handy when you have a function that could be called form multiple places. Knowing how to use the debugger to fix bugs and unexpected behavior is just as important as knowing how to write the code in the first place. As you work on the games in this book and try to modify them to fit your needs, also work on learning how to debug.

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